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AFTERMATH
Aftermath was my final year project that I completed in my last year of university and consisted of creating a matte painting to be then used as projections in a composited 10 second shot establishing an aftermath of an apocalypse in New York city. The original idea was to have a camera move slowly through a destroyed apartment to then go through a window and revel the state the city is in. The inspiration for that was the trailer for the game The Division which, is similar but is going through a time lapse. After weighing up everything that would have needed to be created for that whole idea it was too much as I had other projects on the go at the same time, therefore ended up just creating the city shot. It wasn't originally going to be snowing or set in winter but when looking for my city photo I came across this which had the perfect view of foreground, mid ground and background buildings which were prefect for the parallax that I wanted to do with the projections. It so happened to be a snowy scene therefore I decided to use that to set my scene and to create a foggy/snowy look to it. It also meant that I needed to cover a lot of the photo in snow to make it look as though there hasn't been life moving around.
AFTERMATH // Time Lapse
This is a time lapse of around 43 hours of work spent on this one shot as well as many other hours that were not recorded. Most of the time was spent in Photoshop cutting out and extending building which then went on to photo-manipulation to create the matte painting for the shot. I used Maya for anything 3D that I needed, such as the geometry for the buildings to be projected on to and the insides of the building on the right with the hole. I also used Maya's nCloth dynamics to create some cloth effects for the scene as well. Everything was brought together using a 3D scene within Nuke and projecting the buildings on the geometry. Stock footage of snow was used and place on to cards at different distances from the camera to create depth, the same goes for the atmospheric layers so the scene would fade off in to the distance like you would see on a real snowy day. To create the smoke, nukes particles system was used along with some key frame magic to create a more abstract smoke sim. Here is the list of programs used to create Aftermath: Adobe Photoshop Adobe After Effects The foundry Nuke Autodesk Maya Arnold for Maya Aftermath Time lapse checkpoints: 0:44 - Cutting out & extending buildings 2:46 - Creating geometry & projecting 4:50 - Photo-manipulation 9:19 - Setting up projections & the scene in Nuke 9:40 - Modeling the offices 10:25 - Creating the hole in the building 12:20 - Fixing projection edges 13:00 - Photo-manipulation 13:40 - Creating god rays 14:25 - Smoke effects 15:05 - Nuke compositing 15:35 - Cloth simulation 16:35 - Fixing odd bits & bobs 17:05 - Cloth simulation 17:45 - Smoke effects 18:00 - Nuke compositing 19:25 - Reflections
Please do not reproduce without permission; I will find you. +44 7447465495 adancurrey@hotmail.co.uk
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AFTERMATH Aftermath was my final year project that I completed in my last year of university and consisted of creating a matte painting to be then used as projections in a composited 10 second shot establishing an aftermath of an apocalypse in New York city. The original idea was to have a camera move slowly through a destroyed apartment to then go through a window and revel the state the city is in. The inspiration for that was the trailer for the game The Division which, is similar but is going through a time lapse. After weighing up everything that would have needed to be created for that whole idea it was too much as I had other projects on the go at the same time, therefore ended up just creating the city shot. It wasn't originally going to be snowing or set in winter but when looking for my city photo I came across this which had the perfect view of foreground, mid ground and background buildings which were prefect for the parallax that I wanted to do with the projections. It so happened to be a snowy scene therefore I decided to use that to set my scene and to create a foggy/snowy look to it. It also meant that I needed to cover a lot of the photo in snow to make it look as though there hasn't been life moving around. AFTERMATH // Time Lapse This is a time lapse of around 43 hours of work spent on this one shot as well as many other hours that were not recorded. Most of the time was spent in Photoshop cutting out and extending building which then went on to photo-manipulation to create the matte painting for the shot. I used Maya for anything 3D that I needed, such as the geometry for the buildings to be projected on to and the insides of the building on the right with the hole. I also used Maya's nCloth dynamics to create some cloth effects for the scene as well. Everything was brought together using a 3D scene within Nuke and projecting the buildings on the geometry. Stock footage of snow was used and place on to cards at different distances from the camera to create depth, the same goes for the atmospheric layers so the scene would fade off in to the distance like you would see on a real snowy day. To create the smoke, nukes particles system was used along with some key frame magic to create a more abstract smoke sim. Here is the list of programs used to create Aftermath: Adobe Photoshop Adobe After Effects The foundry Nuke Autodesk Maya Arnold for Maya Aftermath Time lapse checkpoints: 0:44 - Cutting out & extending buildings 2:46 - Creating geometry & projecting 4:50 - Photo-manipulation 9:19 - Setting up projections & the scene in Nuke 9:40 - Modeling the offices 10:25 - Creating the hole in the building 12:20 - Fixing projection edges 13:00 - Photo-manipulation 13:40 - Creating god rays 14:25 - Smoke effects 15:05 - Nuke compositing 15:35 - Cloth simulation 16:35 - Fixing odd bits & bobs 17:05 - Cloth simulation 17:45 - Smoke effects 18:00 - Nuke compositing 19:25 - Reflections
Please do not reproduce without permission; I will find you. +44 7447465495 adancurrey@hotmail.co.uk
<  >
AFTERMATH Aftermath was my final year project that I completed in my last year of university and consisted of creating a matte painting to be then used as projections in a composited 10 second shot establishing an aftermath of an apocalypse in New York city. The original idea was to have a camera move slowly through a destroyed apartment to then go through a window and revel the state the city is in. The inspiration for that was the trailer for the game The Division which, is similar but is going through a time lapse. After weighing up everything that would have needed to be created for that whole idea it was too much as I had other projects on the go at the same time, therefore ended up just creating the city shot. It wasn't originally going to be snowing or set in winter but when looking for my city photo I came across this which had the perfect view of foreground, mid ground and background buildings which were prefect for the parallax that I wanted to do with the projections. It so happened to be a snowy scene therefore I decided to use that to set my scene and to create a foggy/snowy look to it. It also meant that I needed to cover a lot of the photo in snow to make it look as though there hasn't been life moving around. AFTERMATH // Time Lapse This is a time lapse of around 43 hours of work spent on this one shot as well as many other hours that were not recorded. Most of the time was spent in Photoshop cutting out and extending building which then went on to photo-manipulation to create the matte painting for the shot. I used Maya for anything 3D that I needed, such as the geometry for the buildings to be projected on to and the insides of the building on the right with the hole. I also used Maya's nCloth dynamics to create some cloth effects for the scene as well. Everything was brought together using a 3D scene within Nuke and projecting the buildings on the geometry. Stock footage of snow was used and place on to cards at different distances from the camera to create depth, the same goes for the atmospheric layers so the scene would fade off in to the distance like you would see on a real snowy day. To create the smoke, nukes particles system was used along with some key frame magic to create a more abstract smoke sim. Here is the list of programs used to create Aftermath: Adobe Photoshop Adobe After Effects The foundry Nuke Autodesk Maya Arnold for Maya Aftermath Time lapse checkpoints: 0:44 - Cutting out & extending buildings 2:46 - Creating geometry & projecting 4:50 - Photo-manipulation 9:19 - Setting up projections & the scene in Nuke 9:40 - Modeling the offices 10:25 - Creating the hole in the building 12:20 - Fixing projection edges 13:00 - Photo-manipulation 13:40 - Creating god rays 14:25 - Smoke effects 15:05 - Nuke compositing 15:35 - Cloth simulation 16:35 - Fixing odd bits & bobs 17:05 - Cloth simulation 17:45 - Smoke effects 18:00 - Nuke compositing 19:25 - Reflections
Please do not reproduce without permission; I will find you. +44 7447465495 adancurrey@hotmail.co.uk
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